User Tools

Site Tools


geometric_algebra

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
geometric_algebra [2021/07/02 18:46] – [Videos] pbkgeometric_algebra [2021/10/20 07:20] – [Articles] pbk
Line 321: Line 321:
   * [[https://www.youtube.com/watch?v=cKfC2ZBJulg|Projective Geometric Algebra for Paraxial Geometric Optics]] - // Katelyn Spadavecchia//.   * [[https://www.youtube.com/watch?v=cKfC2ZBJulg|Projective Geometric Algebra for Paraxial Geometric Optics]] - // Katelyn Spadavecchia//.
   * [[https://www.youtube.com/watch?v=11sH9X0OO9Y&list=PLnpuwbuviU2j7OSnZdstP5_g1ejA32bYA|Geometric Algebra Lectures ]] - //Miroslav Josipović//.   * [[https://www.youtube.com/watch?v=11sH9X0OO9Y&list=PLnpuwbuviU2j7OSnZdstP5_g1ejA32bYA|Geometric Algebra Lectures ]] - //Miroslav Josipović//.
 +  * [[https://www.youtube.com/watch?v=HGcBu4TQgRE|Quaternions and Clifford Algebra]] - //Q. J. Ge and Anurag Purwar//, Stony Brook University.
   * [[https://www.youtube.com/watch?v=LestlcDk6Iw|Foundations of Geometric Algebra Computing]] - Lecture at ICU Tokyo, //Dietmar Hildenbrand//.   * [[https://www.youtube.com/watch?v=LestlcDk6Iw|Foundations of Geometric Algebra Computing]] - Lecture at ICU Tokyo, //Dietmar Hildenbrand//.
   * [[https://www.youtube.com/watch?v=e5D7Bma9Vhw&list=PLxo3PbygE0PLdFFy_2b02JAaUsleFW8py|Geometric Algebra]] - First Course in STEMCstudio, //David Geo Holmes//.   * [[https://www.youtube.com/watch?v=e5D7Bma9Vhw&list=PLxo3PbygE0PLdFFy_2b02JAaUsleFW8py|Geometric Algebra]] - First Course in STEMCstudio, //David Geo Holmes//.
 +  * [[https://www.youtube.com/playlist?list=PLsSPBzvBkYjyWv5wLVV7QfeS_d8pwCPv_|AGACSE2021]] - Selected talks.
 +  * [[https://www.youtube.com/playlist?list=PLsSPBzvBkYjxrsTOr0KLDilkZaw7UE2Vc|Plane-based Geometric Algebra Tutorial]] - Presentation at SIBGRAPI 2021, //Steven De Keninck and Leo Dorst//.
 ===== Computing frameworks ===== ===== Computing frameworks =====
   * [[http://www.geometricalgebra.net/downloads.html|GAViewer & GA Sandbox]] - //Leo Dorst, Daniel Fontijne, Stephen Mann//.   * [[http://www.geometricalgebra.net/downloads.html|GAViewer & GA Sandbox]] - //Leo Dorst, Daniel Fontijne, Stephen Mann//.
Line 1356: Line 1359:
   * [[https://arxiv.org/pdf/2007.04464.pdf|Deform, Cut and Tear a skinned model using Conformal Geometric Algebra]] (2020) - //Manos Kamarianakis, George Papagiannakis//   * [[https://arxiv.org/pdf/2007.04464.pdf|Deform, Cut and Tear a skinned model using Conformal Geometric Algebra]] (2020) - //Manos Kamarianakis, George Papagiannakis//
 We present a novel, integrated rigged character simulation framework in Conformal Geometric Algebra (CGA) that supports, for the first time, real-time cuts and tears, before and/or after the animation, while maintaining deformation topology. The purpose of using CGA is to lift several restrictions posed by current state-of-the-art character animation & deformation methods. Previous implementations originally required weighted matrices to perform deformations, whereas, in the current state-of-the-art, dual-quaternions handle both rotations and translations, but cannot handle dilations. CGA is a suitable extension of dual-quaternion algebra that amends these two major previous shortcomings: the need to constantly transmute between matrices and dual-quaternions as well as the inability to properly dilate a model during animation. Our CGA algorithm also provides easy interpolation and application of all deformations in each intermediate steps, all within the same geometric framework. Furthermore we also present two novel algorithms that enable cutting and tearing of the input rigged, animated model, while the output model can be further re-deformed. We present a novel, integrated rigged character simulation framework in Conformal Geometric Algebra (CGA) that supports, for the first time, real-time cuts and tears, before and/or after the animation, while maintaining deformation topology. The purpose of using CGA is to lift several restrictions posed by current state-of-the-art character animation & deformation methods. Previous implementations originally required weighted matrices to perform deformations, whereas, in the current state-of-the-art, dual-quaternions handle both rotations and translations, but cannot handle dilations. CGA is a suitable extension of dual-quaternion algebra that amends these two major previous shortcomings: the need to constantly transmute between matrices and dual-quaternions as well as the inability to properly dilate a model during animation. Our CGA algorithm also provides easy interpolation and application of all deformations in each intermediate steps, all within the same geometric framework. Furthermore we also present two novel algorithms that enable cutting and tearing of the input rigged, animated model, while the output model can be further re-deformed.
 +
 +  * [[https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=9488174|A Survey on Quaternion Algebra and Geometric Algebra Applications in Engineering and Computer Science 1995–2020]] (2021) - //Eduardo Bayro-Corrochano//
 +Geometric Algebra (GA) has proven to be an advanced language for mathematics, physics, computer science, and engineering. This review presents a comprehensive study of works on Quaternion Algebra and GA applications in computer science and engineering from 1995 to 2020.
 ===== Books ===== ===== Books =====
  
geometric_algebra.txt · Last modified: 2023/12/30 00:23 by pbk

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki